Kevin Gentiel sat in the X.D.C.T. Precinct 17 Deployment Bay and oiled his .88 Magrail pistol.
Cheeser, sitting in the cockpit of the heavy A.P.C. that Gentiel reclined on, had the commnet on speakers. The voice of an X.D.C.T. dispatcher droned on, echoing oddly off the walls. The bay had that smell that all vehicle bays and garages had had since the invention of the internal combustion engine. Gasoline and oil and sweat hung in the air. The walls and floor were bare concrete and all about them hover A.P.C.s and Hovertanks sat, lined and ready or upside down and stripped.
The barrel of his pistol, a long, lean heavy thing, was 'broken' and hung at a 90 degree angle to how it should be. He replaced the firing pin and the feed unit, and then oiled some more.
Cheeser sat with his head back, the sound of police life playing in his ears. They were both glad for this opportunity to do nothing. Such opportunities were rare, and even so they were both in their combats, soft Pilot's boots on their feet. Gentiel set the squared barrel back to its correct position, and released the catch. The body of the pistol snapped back into place with a heavy, metallic sound. Pulling back the low cocking lever on the top of the pistol, he chambered the first Magrail round. Checking the digital display, he noted that it displayed the correct number of rounds, a full clip, and that the magnetic accelerators were charged and ready. Powering it down and activating the safety, he placed it at his side, on the smooth dark top of the A.P.C.'s hull.
Suddenly the steady sound from the radio was broken by static and gunfire.
"X.D.C.T. 24 Theta, Intruder, 215th and Main, Upper New York district! Requesting full air and armour support! It's a bad one! There's -" the trooper's report was cut short. The dispatcher came on. "Units 345 Beta and 55 Ki, intercept intruder. Requesting air support."
Cheeser glanced at Gentiel, who bit his lip. They were off duty. Other people could respond to it. They were . . . the fear and panic in that man's voice festered in his soul. He hit the comm unit around his wrist. "666 Air Strike, Scramble!" Cheeser hit the comm control in the A.P.C. "This is 666 Air Strike, will intercept. En route, leaving Precinct 17, Upper New York District."
Gentiel grabbed his pistol and took the ladder down from the
A.P.C., as it was a good twelve feet tall. Cheeser used the
built-in handholds from the cockpit. The two ran from the bay.
At the deployment chamber, high in the Precinct 17 building, his team waited, suited up. He crossed to where his Avenger waited. Sliding the pistol into the hardened hip holster, he lowered himself into the lower pieces. Across from him, Cheeser suited up, while his team waited, looking particularly vicious in their Avengers. A lean power armour suit, the Avenger reminded Gentiel of birds of prey, complete with wings and angled faces.
He pulled on the upper suit. Over his shoulders were square intakes, the wings back behind. His suit went through the online startup routine, and thumbed on the power to the huge three-barrelled laser cannon attached to the underside of his right arm, its control joystick rising up into his gauntleted fist. As the suit certified all was well, he looked to Cheeser and saw that the man's Avenger was ready to go, complete with a wedge of cheese painted on the left breast, opposite the letters X.D.C.T. Extra Dimensional Combat Teams.
"Let's go."
He ran the few paces to the exit door, which was sliding aside. The departure bay was on the 129th floor. The only thing higher was the comm aerials. The vast sprawling City stretched before him, darkness and twinkling lights, stretching to the horizon and beyond in all directions. The sky was dark and shadowed and the moon and stars were masked. As he reached the end of the bay, he leapt into space.
The wings slid out and locked, and the twin engines over his
shoulders churned into life. With a flaring blast of exhaust, he
flew into the air. His team followed just behind. The ten of
them streaked through the shadowed darkness.
The computerized rendering of the city led him straight to the scene. He dropped down to street level a block away. He turned to see his team settle to earth, engines cutting out and wings folding, cannon at the ready.
He led them on foot to where the disturbance had been reported. Huge dark buildings towered on every side, but no one was in sight. Figures. He reached the corner and slowly looked around it.
The scene that greeted his eyes made him shudder.
Cars burned by the sides of the road. An X.D.C.T. hover-A.P.C. lay on its side, smoke pouring from it. Grey-clad bodies lay strewn about, some in several pieces. X.D.C.T. troopers. This just got very personal.
The thing that stood in the center of the street was a monstrosity beyond imagining. It towered over forty feet tall, with three large, rough tentacular limbs supporting its bulk. It was a dark and formless thing, bedecked with rough, leathery tentacles and covered in glistening slime. Its maw was in the center of its chest, lined with sharp teeth. Several dark tongues whipped forth, as if sampling the air. Bristling thorns covered its body.
Behind an overturned car, X.D.C.T. troops poured fire into it, to negligible effect. Not thirty feet before it, a pair of warriors fired for all they were worth, cut off from escape. As Gentiel watched, a spray of thorns streaked from the thing and lancing into one of the troops. His partner screamed and tried to pull him away, firing madly. Gentiel wasn't sure if she wasn't wasting her time; the man was bleeding profusely, with dozens of four to five inch darts plunged into him.
He felt a rush of rage and hatred. He thumbed his cannon to life and the barrels began to spin.
"Gomez, Cheeser, Thorndike, circle right. Charleston, Eko, Momafet, circle left. The rest follow me."
The six named unfurled their wings and shot into the air with a glow of exhaust. The other three followed Gentiel as he streaked toward it.
The six had moved a second before him, and the beast was confused. It opened fire with thorns at Cheeser's group, spearing one of them with several thorns. They returned fire, their cannon framed by a circle of red as ruby light streaked toward the beast. It roared and flung a startlingly elastic tentacle at Eko's group, catching one Avenger in its grasp. The engines continued to glow, propelling forward a body with a radically different flight profile when it had a thick tentacle wrapped around it. The suit careened into a building, shattering through glass and steel. Then the hole the suit had left exploded outwards with a brilliant light. The other two had managed to get clear and the beast now had one severed tentacle, bleeding bright white blood, but he had lost ten percent of his force. That he had lost a friend would be dealt with later.
His team streaked right towards it. With its attention elsewhere, they had free fire. Bolts of red light tore into the beast, ripping into its hide. White soon flowed freely down its body as Gentiel and his group pulled aside and flew around it.
The nine regrouped at the other side, and turned to hover. The beast began to turn, and they fired into it with all they had. Gentiel fired the two missiles nestled between the wings and intakes of his suit, and others did likewise. The missiles slammed into the thing, tearing great rends in its hide and severing tentacles.
As it came around, the tentacles on its side whipped out. Two of his men were snared before they could pull aside. The remaining seven flew upwards and back. The tentacles constricted and the suits were crushed. Red dripped from the torn steel.
With a cry, Gentiel opened fire. Cheeser had been one of the two, whose twisted armour dropped to the pavement.
Gentiel felt a strange ripple pass through him. He was prepared for almost anything to come from the beast when, suddenly, its form was masked in a horrible grey nothingness, and then it was gone.
Just like that . . .
History
The world was a beautiful place, once.
Once.
That was before the Holes came. Before reality itself began to part to allow past horrors dredged from the pits of hell. Things that defied explanation began to crawl forth.
Society adapted to deal with it. The impact, the shocks of psychological adaptation shifting through society, have yet to see their full potential. The immediate changes were profound enough for anyone. Faced with this threat, governments around the world agreed to supply funding for the creation of combat teams dedicated to holding at bay the tide of the monstrous and obscene which threatens to overwhelm the Earth.
Technically, the X.D.C.T. operate under the auspices of the U.N. In
truth, they operate under the horrible truth that the alternative to their
continual readiness and perpetual sacrifice is too terrible to bear.
At A Glance
It is the year 2094.
Extra Dimensional Combat Teams are highly trained and highly motivated defenders of humanity. The are given huge budgets and have access to the technological wealth of the planet Earth. They go through rigorous screening and brutal training. They are given free reign and are not responsible for the destruction their actions may cause. They are asked to put their lives on the line and wage war against things which the human mind shudders from; one cannot place conditions on that.
The planet Earth is connected to the Accessible Dimensions by one reality tunnel. However, it is also linked to all of the realities and many more besides.
Picture interreality as a wedge of cheese. Each bubble of air is a pocket of realities; accessible to one another, but cut off from all of the other little clusters of accessible dimensions. This Earth sits in one of the bubbles, but it can open tunnels anywhere.
Creatures from dimensions accessible from X.D.C.T. Earth are pulled in via a Portal, like on leading to a Rift. However, this tunnel can appear anywhere and is uncontrollable. Beings from other worlds are snatched into these portals, disappearing into nothingnesses which suddenly appear on the floor or in walls. These beings are dropped into The City. After a period of time, five minutes to a few hours, a tunnel reopens to the home dimension. If that tunnel closes again, it will not return to that dimension again for quite a while. The traveller must be ready, for the tunnel only opens for a few minutes and always at the spot it first appeared.
How this might come to be is unknown. Certainly, it would seem to
violate most known laws of paraphysics. Theories abound; to the people
of this Earth, who have no grasp of paraphysics whatsoever, theories
range from the fury of a malignant God to the chance happenings of
uncaring Nature.
Culture
The X.D.C.T. was conceived to protect humankind from the interdimensional threat. For some reason, the Holes always appear in the City. The City is a monstrous metropolis, stretching along the eastern seaboard of the U.S.; a vast technological jungle which was formed by cities from Toronto to New York to Miami all growing into one another. It has a population of one and a tad billion.
While these tunnels only appear in the City, if they were not controlled the beings would rampage through it, killing millions, and soon the world would be consumed by wandering ravenous monstrosities. So the valiant men and women of X.D.C.T. fight.
The standard tactics of the X.D.C.T. are to hold the
intruder at the location of its arrival. That way, if a portal
appears, it will be persuaded to leave. If it came by itself, it
will not go far or destroy too much before it leaves. The men of
this age realize that there is a difference in how they come and
go ("Class One and Class Two Transitory Effects"), but they are
not aware of the nature of alternate dimensions and so have not
had the information to conclude the reasons behind the
differences. The men and women of X.D.C.T. regularly (usually
every few days, though sometimes there are months of inaction and
sometimes there are several a day for weeks) throw themselves
into danger against inhuman monstrosities. They realize that
they are the last barrier between these beings and mankind.
Lists
Characters from this dimension use the Advanced Skill and
Gear lists.
Tunnels
The main language of this world depends on the locale; any
earth languages are available. In the City, the main language is
English. Panlingua exists as an international tongue.
The world of X.D.C.T. Earth is only linked to one other by
Reality Tunnels. That tunnel leads to Daemonica, the homeworld
of the Vakraen (see InterMercs). Seeing that world and its
denizens would most likely make these people swear off
interdimensional travel for good.
Of course, there are always the Holes.
Threats
The dominant threat to this world are the things which come
through the Holes. Any creature from the first Twenty Dimensions
is available as a threat. Because this world is often invaded by
an infinite variety of interdimensional nasties, and I have
neither infinite time nor infinite room, a series of tables have
been devised to work up interreality nasties.
Providing specific rules for each of these general
descriptions would prove impossible. Equivalent rules can
usually be found among the Psychic Powers or under the Powers
sections.
INTER-DIMENSIONAL CREATURE CREATION TABLE
This table uses a series of d20 rolls. Roll on the following
tables:
1. Body
ROLL RESULT
01 bird
02 maggot
03 formless
04 man
05 spider
06 scorpion
07 snake
08 centauroid
09 reptilian
10 amphibian
11 mass of tentacles
12 iron
13 rock and lava
14 crystalline
15 canine
16 humanoid
17 jellyfish
18 wing-armed humanoid
19 crab
20 dragon-like
2. Limbs
ROLL RESULT
01 human arms
02 bear paws
03 tentacles
04 crab claws
05 fins
06 wings
07 clawed arms
08 flippers
09 tongues
10 spiked tentacles
11 none
12 flat tentacles
13 snakes
14 heads on tentacles
15 sharp blades
16 human arms
17 maggotlike
18 chains
19 stick-arms
20 superheavy arms
3. Special Attacks
ROLL RESULT
01 fire breath
02 ice breath
03 telekinesis
04 sound
05 blinding flash
06 toxic gas
07 stench
08 generates cold
09 generates heat
10 thorns
11 aging attack
12 pressure waves
13 light rays
14 electrical attack
15 stream of acid
16 arm blades
17 claws
18 teeth
19 lashing tongue
20 whip arms
4. Paranormal Powers
ROLL RESULT
01 none
02 mental psychic
03 none
04 necromantic
05 sorcery
06 enchantry
07 physical psychic
08 clerical
09 one religious spell
10 wizardry
11 one spell magic spell
12 druidic
13 none
14 sorcery
15 one psychic power
16 any focus spell magic
17 any focus religious
18 any focus psychic
19 none
20 knows all powers
5. Natural Abilities
ROLL RESULT
01 none
02 metamorphosis-unlim.
03 thermal vision
04 enhanced hearing
05 none
06 metamorphosis-lim.
07 enhanced strength
08 weakness: silver
09 weakness: fire
10 enhanced speed
11 immunity: damage
12 calamity
13 charm
14 immunity: toxins
15 enhanced reaction
16 none
17 weakness: sunlight
18 fire breath
19 none
20 regeneration
6. Technology
ROLL RESULT
01 none
02 none
03 clubs
04 spears
05 swords
06 bows
07 gunpowder
08 pistol
09 rifle
10 L.M.G.
11 plasma sword
12 magrail pistol
13 laser rifle
14 magrail cannon
15 missile launcher
16 none
17 none
18 none
19 none
20 none
7. Size
ROLL RESULT
01 4"
02 6"
03 8"
04 1'
05 2'
06 4'
07 5'
08 6'
09 8;
10 12'
11 15'
12 20'
13 30'
14 50'
15 70'
16 100'
17 200'
18 300'
19 400'
20 500'
Races
The dominant race on this Earth is man, though that position
is constantly challenged. Mankind has learned to cope with the
existence of alternate realities, as man is a fairly adaptable
breed.
C.C.P. List
HUMAN C.C.P.
HUMAN C.C.P.
The X.D.C.T. is an elite organization dedicated to combating
the various things which emerge from the Holes to wreak
devastation on their world. Troopers fight on foot, patrolling
the city in police aerocars; Pilots fly the deadly Avenger power
armour. Investigators are streetwise detectives who hunt down
extradimensional visitors who are more subtle than most; these
dutiful detectives can be a source of consternation for
extradimensional visitors, be they aliens or P.C.s.
Race: Human Gender: Male or Female (50-50)
Skin Colour: Any Human Height: 5'4"-6'
Eye Colour: Any Human Weight: 110-160 lbs
Hair Colour: Any Human Lifespan: 100
Attribute Base Levels Combat Table 1
INT 10 STR 10 PER 10
WIS 10 DEX 10 REA 10
FOR 10 CON 10 KMA 10
CHA 10 SPD 10 BTY 10
BP Total: 240
Automatic Skills: Streetwise, Defensive CT
Automatic Gear: None
Special Abilities: None
Available Classes
15: X.D.C.T. Trooper (Gear: Magrail Pistol, Skills: 2 WTs of choice)
10: X.D.C.T. Pilot (Skills: Mecha/Power Armour, Skills: WT of choice)
20: X.D.C.T. Investigator (Special Ability: Streetwise Master, Skills: Law, Politics, WT of choice)
Unique Gear
The X.D.C.T. use several rather cool pieces of kit, designed and funded with their nigh unlimited resources.
X.D.C.T. personnel are stationed in tall Precincts, scattered across the City. Each quickly responds to reports of Holes, so a given incident has several Precincts in range to send help.
The equipment designed here is maximised by its designers
to be able to bring massive amounts of firepower to bear for short
periods of time. As such, it can find extradimensional service
difficult, to say nothing of the complications of finding spare parts.
However, some people are willing to do anything for the right look.
PHANTOM HOVERTANK: this
dangerous piece of hardware is
widely used by the X.D.C.T.
It is dark grey like all
X.D.C.T. wargear, lean and
angular. Crew of 3, Weapon:
Heavy Laser Cannon (H15
damage, AR -8, AN +4, REA -6,
Range 3000' 5000' 7000',
unlimited ammunition). The
Phantom can cruise at up to
200mph and fly at altitudes of
up to 500'. Combat Table:
ROLL LOCATION AR HEALTH
01-04 Turret 22 80
05-17 Hull 25 300
18-20 Engines 20 50
Counts as a Maneuverable
Vehicle; Maneuvering Rating 3.
TORNADO HOVER A.P.C.: The
Tornado is a large, square-looking personnel carrier with
great protection and superb
maneuverability. Crew of 2
and can hold up to 20 Troopers
or a full squad of 10
Avengers. The vehicle itself
is unarmed. Can cruise at up
to 200mph and fly at altitudes
of up to 500'. Combat Table:
ROLL LOCATION AR
HEALTH
01-16 Hull 23 200
17-20 Engines 20 50
Counts as a Maneuverable
Vehicle; Maneuvering Rating 4.
AVENGER POWER ARMOUR: this
dangerous piece of kit is
bulky-looking, though in
actuality is quite
maneuverable. Thermographic
imaging, environmental. Can
fly at up to 500mph with an
atmospheric ceiling. Adds 1'
to user's height. Weapons
systems: a three-barrelled
rotary laser is mounted under
the right arm (H5, ROF SA/FA,
Range 1000' 2000' 3000', AR -5, AN +2, REA -1, unlimited
ammunition). Two missiles are
located above where the
foldable wings join the over-shoulder thrusters (H15 to a
30' area, Range 1 mile 2 miles
3 miles, AR -8, AN +3).
Combat Table:
ROLL LOCATION AR
HEALTH
01-02 Right Arm 23 60
03-04 Left Arm 23 60
05-06 Right Leg 24 80
07-08 Left Leg 24 80
09 Right Wing 20 30
10 Left Wing 20 30
11 Right Engine 22 45
12 Left Engine 22 45
13 Laser Cannon 20 30
14-19 Body 26 200
20 Head 22 30
Adventure Ideas
This dimension can be fun to play in -- you don't have to look far for encounters -- but the most fun can come when a P.C. group shows up unexpectedly. Fighting off X.D.C.T. personnel and then eluding Investigators can be fun, if you have an odd understanding of the word Fun.
As an alternative, a group of terrified X.D.C.T. personnel dumped
unceremoniously in some foreign dimension by an unadviseable pursuit through
a temporary Rift can be a good foundation for a campaign -- adapt, survive,
and try to get home.