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RIFTS SPELL POINTS


The existing rules concerning how many spells a mage can cast per round are rather mysterious and ill defined in existing Rifts material. This article by Wes Knight (tarinblayd@hotmail.com) presents rules for Spell Points, an easier and more accurate way of governing spellcasting in the combat round.


Each spellcaster has a certain number of spell points, based on his level, available to him in a round. These points translate into the amount of time a Mage has, relative to his ability to cast spells faster as he progresses in power. Each spell level costs a certain amount of points to cast. Once the spell points are used for that round, the Mage has spent all of the time allotted to him in the round for spell-casting, and he can cast no more spells that round.

Level of Spell Spell point Cost
1-6 1
7-10 2
11-15 4
Legend 6


Level of Caster Spell Points
1-3 2
4-6 3
7-9 4
10-12 5
13-15 6

For example, Kaiden, a 7th level spell-caster, has 4 spell points that he is able to use in a round. He could cast 4 level 1-6 spells, 2 level 7-10, 1 level 11-15 in one round. However, a spell of legend would take 1 whole round, and 2 points from the next. So in the next round, after his spell of legend would go off, he'd still have 2 points to play around with. For instance he might cast 2 level ones.

For another example, we'll use Ky Katahl, an 11th level Line Walker. In one round, he might cast 2 level 7-10 spells and 1 level one spell. Or, he might cast 3 level 1-6 spells, and get started on a level 7-10 for the next round.

What do you think? I'd appreciate any feed-back.
If you have comments, suggestions or feedback for Wes, you can contact him at wknight@sfc.edu


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