] Warzone Reviews

REVIEWS








Warzone is a relatively new game; not exactly Battlestorm new, but newer than GW. Still, there's a few books out there and pound for pound, Target takes second no nobody when it comes to keeping things fresh and moving. This section reviews the various supplements available according to a few useful criteria.

  • Stats: The numbers.
  • Style: How well is it put together?
  • Value: How much do you need this book?
  • New Stuff: Outlines of who gets what.
  • Summary: Overall impressions.






Warzone

Compilation 1: Dawn of War

Compilation 2: Beasts of War

Compilation 3: Casualties of War

Worlds at War 1: Dark Eden






Warzone, First Edition


STATS
144 pages plus 2 pages of card inserts, Stock #9401, Bill King (Design), 1995, ISBN 91-7898-328-2.

STYLE
Beautiful. Target has a flair for extensive use of full colour, major colour illustration and an eye towards style. The book is, sadly, plagued by grammatical errors and glitches but such is to be expected in a translated work (this is present in all Target games but gets much less prevalent as time passes).

VALUE
This book is the core rules and is required for play. Included is the bulk of the equipment and rules and starting lists for every army.

NEW STUFF
Each army gets a selection of individuals and squads. One could certainly field a competative army for any force with what's in this book, but you'll doubtless want to pick up the later books to expand what you can use.

SUMMARY
What can I say? The core rules. You kinda need 'em. If you haven't tried Warzone and are looking for information, it has major advantages over most other games in the genre (particularily GW's fare) in that individuals are not immortal, anything can be killed (as evidenced in my first game, in which a Nepharite of Algeroth was shot to death by vanilla Brotherhood troopers with assault rifles; try killing a Bloodthirster with Tactical Marines and Bolters sometime!). The system is extremely smooth and easy to learn, and generally plays at least half again as quickly as 40k. There are no tables or references and everything you need on hand to play your force will fit on one 8.5x11 inch piece of paper. The armies are more balanced and many draw on national similarities; Capitol, for instance, are basically Americans complete with Free Marines, Sea Lions (read SEALs) and guys with baseball caps (what's up with that?).



Compilation 1: Dawn of War



STATS
60 pages plus 2 pages (not card) for templates, Stock #9402, Chris Bledsoe & Dave Jones (Design), 1996, ISBN 91-7897-441-6.

STYLE
If you liked what you saw in Warzone, Dawn offers much of the same. The quality of graphical presentation and artwork is maintained, although somewhat less than what comes in volumes to come.

VALUE
Dawn is a good tome for most armies to pick up. The book offers clarifications on rules, particularily hand to hand combat which gets a major revamping, and grenades/grenade launchers. Also included are details on Personalities, unique and often ungodly powerful characters from the Mutant Chronicles universe. Several new troop types round out the book.

NEW STUFF
As someone who got started on 40k back in the Rogue Trader days, Warzone is a breath of fresh air. Gone are the Codex books; no more waiting around for a book you have to buy to field a competitive army, no more watching other books appear which don't interest you. Every Warzone supplement includes a few new things for everybody, meaning that every army is added to on a regular basis. It serves to keep things fresh.

Brotherhood doesn't get much, due to the fact that they already have so damn much in the basic game. The majority of new troop types are for Cybertronic (including revamped rules for Eradicator Deathdroids). Also included are rules for Field Medics, useable by any corporate force.

SUMMARY
Dawn is a good expansion to the basic rules and includes more rules modifications and additions from the core set than any other supplement. Particularily the rules on Close Combat are appreciated.



Compilation 2: Beasts of War



STATS
64 pages, Stock #9404, Chris Bledsoe & Dave Jones (Design), 1997, ISBN 91-7898-441-6.

STYLE
The style level of Target games gets pushed up a notch with this book. All diagrams are clear and easy to read, the artwork is steadily improving from its previously high standards, and life is good.

VALUE
This book is a handy one to have around, but although you will want a copy eventually you might want to pick up Casualties first. Beasts introduces rules for vehicles, ranging from ground craft to hovercraft to helicopters. Rules for antitank weapons, new vehicles for every army, and some new troop types are also included.

NEW STUFF
Imperial armies get revised rules for Rams Air Cav twin Barracuda and the Necromower, as well as a wide selection of new Special Forces troops. Other than the new vehicles for all and sundry, Bauhaus get their munchkin Blitzers, Dark Legion receives a wide variety of new critters and the Mishima force gets a major powerup with the likes of Demon Hunters and Meka.

SUMMARY
A good book and worth having, but I got Casualties first and didn't regret it. Mishima and Imperial players will appreciate the new troop types, though other armies won't be disappointed, except possibly Brotherhood (I was starting to wonder if they were ever going to get new troop types . . .!)



Compilation 3: Casualties of War



STATS
97 pages plus 2 pages of card inserts, Stock #9406, Various (Design), 1997, ISBN 91-7898-444-0.

STYLE
One of the best presented wargame supplements I've ever seen, Casualties starts with a great cover painting and just gets better from there.

VALUE
Several new rules for general equipment coupled with a section on "things we probably should clarify" make this a valuable book. Personally, I tend to ignore the restrictions on the issuing of weapons to troops which are included here, but that's just me. Casualties is probably the biggest source of new units for the various armies of Warzone.

NEW STUFF
Imperial, as usual, gets lots of new stuff with a massive section on the Wolfbanes, Trenchers, Hurricane Walkers and more. Every army, including the Brotherhood (Pilgrim Executioners! Holy Cheese Factor, Batman!) get new goodies, ranging from the various Orders of Bauhaus to the Tiger Dragon close combat gods of Mishima. Several new personalities, new Art and Dark Symmetry and (at last!) a card rules summary sheet round out the book.

SUMMARY
I like Casualties, probably my favourite book of the Warzone line. No matter who you play, you'll want a copy of this book. The new troop types fill a few holes in the different armies and accentuate their strengths, and are a lot of fun to play.



Worlds at War 1: Dark Eden



STATS
96 pages plus 3 pages of card inserts, Stock #9407, Various (Design), 1997, ISBN 91-7898-488-2.

STYLE
Dark Eden is also a card game, and it shows. The Dark Eden book is filled with chunks of artwork flying at you staccato, artwork no doubt originally done for cards. This lends a somewhat chunky feel to the work, but it ends up adding to the atmosphere of the book rather than detracting from it.

VALUE
Dark Eden is the first Worlds at War book, each (one gathers) designed to present a new environment to the players. This book is a must if you want to play on Dark Eden, formerly Earth, and is useful even if you don't. The book introduces a variety of new rules and special abilities as well as details on how to bring Dark Eden troops into your regular force, or vice versa, and rules on environmental effects on the toxic, hostile hellhole from whence we came.

NEW STUFF
Four new armies unique to the European continent of the ruins of Earth are introduced; the Sons of Rasputin, the Templars, the Lutherans and the Crescentians. What are they like? Fun. Not up to fighting the Big Seven, but we're starting up a 500 point Dark Eden Only league which is a lot of fun. The armies are lower-tech, lacking a lot of range, but every army includes mounted models, wierd abilities and unique style. The other big seven armies get two or more units in this book (amazingly enough, Brotherhood get more than most others for a change).

SUMMARY
Dark Eden is a book with a lot of style, influenced heavily by its CCG origin. Playing on Dark Eden can be a diverting change; the units in this book can be useful; playing exclusively Dark Eden games is a fun way to freshen up the Warzone experience, so to speak. You can live without it, of course, but it's a fun book to read.