GANGER O.C.C.
Gangers are your average 'punks, the denizens of the streets. Almost all the action on the streets involves gangers. Consider them the foot-soldiers of the crime lords.
Attribute Requirements
None, however, PCs with an IQ lower than 12 reduce their OCC skill bonuses by half.
OCC Skills:
Basic Math +10%
Lang: Sprawl English and Technical English +20%
Computer Operation +5%
Computer Hacking +5%
Computer Repair +5%
Criminal Electronics +5%
Basic Radio +5%
Pilot: Motorcycle +10%
Streetwise +10%
Find Contraband, Weapons, and Cybernetics +15%
Running
WP: Automatic Pistol
WP: Blunt (Night Stick and Stun Clubs)
HTH Martial Arts
Other Skills:
Select six other skills. Plus select one additional skill at levels three, six, nine, and twelve.
Communication: Any +10%
Domestic: Any
Computer: Programming only
Electrical: Any +5%
Rogue: Any +8%
Mechanical: Basic, Auto, and Locksmith only
Medical: First Aid +10%
Physical: Any, except Acrobatics and Boxing
Pilot: Any +5%
Science: none
Technical: Any +5%
WP: Any
Secondary Skills:
Select two secondary skills from the list above at levels 1,4, and 10.
Money:
Gangers don't receive a set salary unless they actually have a job. If so, salary is variable. Start with 3D6x100
Enhancements:
Start with two cybernetic enhancements of choice from any category. Genetic enhancements are optional and more can be purchased at the ganger's expense.
Click herefor cybernetics and weapons.
Equipment:
The PC starts with one automatic pistol of choice, and 20 rounds of ammunition. A light suit of body armor, hand held computer with 1D6 4.2 Mb disks, two sets of clothes, and a cheap place to stay.