Gangers are your average 'punks, the denizens of the streets. Almost all the action on the streets involves gangers. Consider them the foot-soldiers of the crime lords.
None, however, PCs with an IQ lower than 12 reduce their OCC skill bonuses by half.
Basic Math +10%
Lang: Sprawl English and Technical English +20%
Computer Operation +5%
Computer Hacking +5%
Computer Repair +5%
Criminal Electronics +5%
Basic Radio +5%
Pilot: Motorcycle +10%
Find Contraband, Weapons, and Cybernetics +15%
WP: Automatic Pistol
WP: Blunt (Night Stick and Stun Clubs)
HTH Martial Arts
Select six other skills. Plus select one additional skill at levels three, six, nine, and twelve.
Communication: Any +10%
Computer: Programming only
Electrical: Any +5%
Rogue: Any +8%
Mechanical: Basic, Auto, and Locksmith only
Medical: First Aid +10%
Physical: Any, except Acrobatics and Boxing
Pilot: Any +5%
Technical: Any +5%
Select two secondary skills from the list above at levels 1,4, and 10.
Gangers don't receive a set salary unless they actually have a job. If so, salary is variable. Start with 3D6x100
Start with two cybernetic enhancements of choice from any category. Genetic enhancements are optional and more can be purchased at the ganger's expense.
Click herefor cybernetics and weapons.
The PC starts with one automatic pistol of choice, and 20 rounds of ammunition. A light suit of body armor, hand held computer with 1D6 4.2 Mb disks, two sets of clothes, and a cheap place to stay.